Today, Microsoft Research introduced SurfaceFleet, a new computing concept they have been studying .
Microsoft pointed out that the current content and tools, behaviors and workflows are largely tied to the current device, that is, the current user, running the current application at the current time.
SurfaceFleet is a system and toolkit that uses flexible distributed programming technology to explore cross-device interaction. Cross-device interaction is unlimited in the four dimensions of device, application, user and time.
SurfaceFleet uses lightweight and translucent UI elements called Applets, which are always displayed on the operating system, application windows, and (conceptually) the device itself, while all connection and synchronization data are virtualized and can be restored through the cloud.
These small programs will allow users to share resources between the device and the user, for example, you can share a laptop keyboard to the Surface Hub, making typing easier. Or, colleagues can share their smartphone cameras with multiple users, allowing them to view this site visit.
Sharing can even be done through future promises, for example, you can share your intention to provide pictures, and Interaction Promises can be embedded in other people’s documents, and then you can provide pictures later.
Similarly, such a set of interaction commitments can be arranged in a collaboration document, each party works independently, and the owner ultimately chooses which work positions to keep.
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