Here you will find all the information about the different classes in TFT, the champions of each one and the buffs and perks to have the best class combinations.One of the fundamental game mechanics of Teamfight Tactics is the combination of classes and origins . Each champion of the game belongs to a class, and this indicates the way of fighting of the characters.
During a game, the attribute log is displayed on the left side of the screen. There the bonuses per class are represented , which are statistical and skill improvements that the different characters of a class earn by having several of the same classification (of course, keep in mind that having the same character several times does not count for said bonus) .We show you below all the classes , characters and the combinations associated with them from TFT Set 6 :
Index
- Assassin (2/4/6)
- Arcanologist (2/4/6/8)
- Colossus (1/2)
- Contender (2/4/6/8)
- Scholar (2/4/6)
- Sniper (2/4/6)
- Bodyguard (2/4/6/8)
- Sorcerer (2/3/4/5)
- Innovative (3/5/7)
- Fighter (2/4/6/8)
- Protector (2/3/4/5)
- Double shot (2/4/6)
- Transformer (1)
Assassin (2/4/6)
Innate: At the beginning of combat, the assassins jump to the enemy rear. Assassins gain bonus critical strike chance and damage, and their abilities can critically strike.
(2) 20% critical chance; 30% critical damage
(4) 40% critical chance; 50% critical damage
(6) 75% critical chance; 70% critical damage
- Akali
- Ekko
- Katarina
- Shaco
- Heel
- Twitch
Arcanologist (2/4/6/8)
Increase the ability power of allies
(2) All allies gain ability power.
(4) Arcanologists gain bonus ability power.
(6) All allies gain more ability power. Arcanologists gain 50% ability power.
(8) All allies gain a ton of ability power.
- Lux
- Malzahar
- Swain
- Twisted fate
- Vex
- Viktor
- Ziggs
Colossus (1/2)
Innate: Colossi are larger, more powerful, and occupy two spaces in your army.
(1) Colossi are immune to the opponent’s control effects.
(2) Colossi take less damage.
- Cho’Gath
- Gallium
- Zion
Contender (2/4/6/8)
Increase the attack speed of the contestants. When eliminating their target, the contestants will slide to a new target and this bonus will be doubled for 2.5 seconds.
- Camille
- Fiora
- Kai’Sa
- Quinn
- Samira
- Warwick
- I ne
Scholar (2/4/6)
All allies recover some mana every 2 sec.
- Heimerdinger
- Janna
- Lissandra
- Yuumi
- Zyra
Sniper (2/4/6)
Snipers deal bonus damage for each hex between them and their targets.
- Caitlyn
- Jhin
- Kog’Maw
- Miss fortune
- Tristana
Bodyguard (2/4/6/8)
Bodyguards have additional armor. Shortly after combat begins, they taunt adjacent enemies.
- Blitzcrank
- Braum
- Darius
- Gallium
- Lioness
- Poppy
Sorcerer (2/3/4/5)
Sorcerer heals and shields are more powerful, and all allies gain bonus magic resistance.
- Janna
- Lulu
- Orianna
- Taric
Innovative (3/5/7)
The Innovators create a small mechanic that joins them in combat.
(3) Mechanical beetle.
(5) Mechanical bear.
(7) Mechanical dragon.
- Ezreal
- Heimerdinger
- Jayce
- Seraphine
- Singed
- Zilean
Fighter (2/4/6/8)
Increases the health of all allies. Fighters get double the bonus.
- Cho’Gath
- World
- Illaoi
- Tahm kench
- Trundle
- Saw
- Zac
Protector (2/3/4/5)
Protectors gain a shield for 4 seconds whenever they cast an ability. This shield increases based on the maximum health and the key points of the attribute. This shield does not stack.
- Blitzcrank
- Garen
- Kassadin
- Zion
Double shot (2/4/6)
When a double shooting champion attacks, he has a chance to attack twice.
- Gangplank
- Serious
- Jinx
- Kog’Maw
- Urgot
Transformer (1)
Transformists have two forms that you can switch between in the planning phase, depending on where you are: vanguard or rearguard.
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